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How A Plague Tale: Innocence's rat hordes were made

This is The Mechanic, where Alex Wiltshire invites developers to discuss the difficult journeys they’ve taken to make their games. This time, A Plague Tale: Innocence [official site]. Oh, the rats....

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How Unity Of Command 2 balances game design with military history

This is The Mechanic, where Alex Wiltshire invites developers to discuss the difficult journeys they’ve taken to make their games. This time, Unity Of Command II [official site]. The first Unity Of...

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Exclusive: two new Magic: The Gathering cards revealed – including punchy goats

Next week, on January 16, the latest card set will hit Magic: The Gathering Arena ahead of its physical release on January 24. It turns out that developers Wizards Of The Coast weren’t joking when...

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How Shovel Knight's last boss was designed four times

This is The Mechanic, where Alex Wiltshire invites developers to discuss the difficult journeys they’ve taken to make their games. This time, Shovel Knight [official site]. When Yacht Club Games...

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How Hades plays with Greek myths

This is The Mechanic, where Alex Wiltshire invites developers to discuss the difficult journeys they’ve taken to make their games. This time, Hades [official site]. When Supergiant Games started to...

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How Hunt: Showdown creates hot, dripping tension

This is The Mechanic, where Alex Wiltshire invites developers to discuss the difficult journeys they’ve taken to make their games. This time, Hunt: Showdown [official site]. There’s a lot to be...

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How American Truck Simulator recreates the grand American west

This is The Mechanic, where Alex Wiltshire invites developers to discuss the difficult journeys they’ve taken to make their games. This time, American Truck Simulator [official site].Oh, to visit...

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How Untitled Goose Game made a game out of everyday items

This is The Mechanic, where Alex Wiltshire invites developers to discuss the difficult journeys they’ve taken to make their games. This time, Untitled Goose Game [official site]. Untitled Goose Game...

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How Raft’s shark feeds its survival game

This is The Mechanic, where Alex Wiltshire invites developers to discuss the difficult journeys they’ve taken to make their games. This time, Raft [official site]. I have a real issue with the sea....

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How I Wanna Run The Marathon riffed on Mario to draw a crowd

This is The Mechanic, where Alex Wiltshire invites developers to discuss the difficult journeys they’ve taken to make their games. This time, I Wanna Run The Marathon [official site]. Some games are...

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The difficulty with Pathologic 2's difficulty

This is The Mechanic, where Alex Wiltshire invites developers to discuss the difficult journeys they’ve taken to make their games. This time, Pathologic 2. “Nikolay, right now, what do you think about...

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How upgrading cards fuels Monster Train's wild ride

This is The Mechanic, where Alex Wiltshire invites developers to discuss the difficult journeys they’ve taken to make their games. This time, Monster Train [official site]. Monster Train is a game...

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